◒CANOPYTHE GARDEN TABLE
● All play stays on this device
A LITTLE PRESSURE. A CLEVER ESCAPE.

Canopy PushAbalone

Stay together. Find your angle. Send six rival marbles over the edge.

01 / THE STRATEGY COLLECTION61 places. Six directions.
One beautiful tug of war.
You · Jade0 of 6 pushed out
vs
Computer · Pearl0 of 6 pushed out
MOVE AS ONE
Your turnSelect one, two or three jade marbles in a straight line.
MOVE 01
A GAME OF POSITION & PRESSURE

Small moves. Big shifts.

  1. Move a straight line of 1–3 of your marbles one space in any of the six directions. Select them, then choose a glowing destination.
  2. Outnumber to push. Two push one; three push one or two. Equal groups cannot push. Only in-line moves can push; sideways moves need empty space.
  3. Push six rivals off the board to win. Your marbles cannot move off the edge by themselves.
  4. Keep a connected center. Take a hint whenever you like. Undo rewinds your turn and the computer’s reply.

Jade plays first. Three appearances of the same position with the same side to move end in a draw.

Keyboard: Tab between controls; on the board use arrow keys, Q/E for diagonals, Enter or Space to select. Escape clears your selection. Destination buttons offer every legal move.

MADE FOR A QUIET AFTERNOON

Source & artwork

Rules engine, starting arrangements and alpha-beta computer adapted from arrzdev/abalone, © 2026 arrz.dev, MIT. Commit d55c14bc16b0f8d39943b21173c70e6add913ee7. This is an independent static adaptation with a new interface and lessons.

The garden tabletop illustration was generated with a GPT image model and is bundled locally as an optimized WebP. Marbles and move markers are rendered by the app.

Read the source license · Source metadata